An Augmented Reality to Support Mobile Game-Based Learning in Science Museum on Biodiversity

© 2018 IEEE. The aim of this study was to compared the results of using mobile game-based learning (MG) and mobile game-based learning integrated with Augmented Reality (MGAR) on understanding of biodiversity and learning motivation in museum. Both MG and MGAR were designed according to curricular o...

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Bibliographic Details
Main Authors: Nongluk Meekaew, Watcharee Ketpichainarong
Other Authors: Mahidol University
Format: Conference or Workshop Item
Published: 2019
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Online Access:https://repository.li.mahidol.ac.th/handle/123456789/45618
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Institution: Mahidol University

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