Episode: A dynamically generated single playthrough environment
Replayability is one of the most important value of a game. One way to increase replayability is by dynamically generating game storylines. However, previous approaches randomly connect from one plot to another thus producing several implications and illogical stories. This research addresses the pr...
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Main Authors: | Bables, Marvin Neil, Binas, Vincent |
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Format: | text |
Language: | English |
Published: |
Animo Repository
2015
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Subjects: | |
Online Access: | https://animorepository.dlsu.edu.ph/etd_bachelors/5495 |
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Institution: | De La Salle University |
Language: | English |
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