Comparing Learners’ Affect While Using an Intelligent Tutoring System and a Simulation Problem Solving Game
We compare the affect associated with an intelligent tutoring environment, Aplusix, and a simulations problem solving game, The Incredible Machine, to determine whether students experience significantly better affect in an educational game than in an ITS. We find that affect was, on the whole, bette...
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Archīum Ateneo
2008
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Online Access: | https://archium.ateneo.edu/discs-faculty-pubs/96 https://link.springer.com/chapter/10.1007/978-3-540-69132-7_9 |
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ph-ateneo-arc.discs-faculty-pubs-10952020-06-23T08:32:04Z Comparing Learners’ Affect While Using an Intelligent Tutoring System and a Simulation Problem Solving Game Rodrigo, Ma. Mercedes T Baker, Ryan S D'Mello, Sidney K Gonzales, Maria Celeste T Lagud, Maria C V Lim, Sheryl Ann L Macapanpan, Alexis F Pascua, Sheila A M S Santillano, Jerry Q Sugay, Jessica Tep, Sinath Viehland, Norma J B We compare the affect associated with an intelligent tutoring environment, Aplusix, and a simulations problem solving game, The Incredible Machine, to determine whether students experience significantly better affect in an educational game than in an ITS. We find that affect was, on the whole, better in Aplusix than it was in The Incredible Machine. Students experienced significantly less boredom and frustration and more flow while using Aplusix. This implies that, while aspects unique to games (e.g. fantasy and competition) may make games more fun, the interactivity and challenge common to both games and ITSs may play a larger role in making both types of systems affectively positive learning environments 2008-01-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/96 https://link.springer.com/chapter/10.1007/978-3-540-69132-7_9 Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Affective State Intelligent Tutoring System Educational Game Negative Affective State Simulation Problem Computer Sciences |
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Affective State Intelligent Tutoring System Educational Game Negative Affective State Simulation Problem Computer Sciences |
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Affective State Intelligent Tutoring System Educational Game Negative Affective State Simulation Problem Computer Sciences Rodrigo, Ma. Mercedes T Baker, Ryan S D'Mello, Sidney K Gonzales, Maria Celeste T Lagud, Maria C V Lim, Sheryl Ann L Macapanpan, Alexis F Pascua, Sheila A M S Santillano, Jerry Q Sugay, Jessica Tep, Sinath Viehland, Norma J B Comparing Learners’ Affect While Using an Intelligent Tutoring System and a Simulation Problem Solving Game |
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We compare the affect associated with an intelligent tutoring environment, Aplusix, and a simulations problem solving game, The Incredible Machine, to determine whether students experience significantly better affect in an educational game than in an ITS. We find that affect was, on the whole, better in Aplusix than it was in The Incredible Machine. Students experienced significantly less boredom and frustration and more flow while using Aplusix. This implies that, while aspects unique to games (e.g. fantasy and competition) may make games more fun, the interactivity and challenge common to both games and ITSs may play a larger role in making both types of systems affectively positive learning environments |
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text |
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Rodrigo, Ma. Mercedes T Baker, Ryan S D'Mello, Sidney K Gonzales, Maria Celeste T Lagud, Maria C V Lim, Sheryl Ann L Macapanpan, Alexis F Pascua, Sheila A M S Santillano, Jerry Q Sugay, Jessica Tep, Sinath Viehland, Norma J B |
author_facet |
Rodrigo, Ma. Mercedes T Baker, Ryan S D'Mello, Sidney K Gonzales, Maria Celeste T Lagud, Maria C V Lim, Sheryl Ann L Macapanpan, Alexis F Pascua, Sheila A M S Santillano, Jerry Q Sugay, Jessica Tep, Sinath Viehland, Norma J B |
author_sort |
Rodrigo, Ma. Mercedes T |
title |
Comparing Learners’ Affect While Using an Intelligent Tutoring System and a Simulation Problem Solving Game |
title_short |
Comparing Learners’ Affect While Using an Intelligent Tutoring System and a Simulation Problem Solving Game |
title_full |
Comparing Learners’ Affect While Using an Intelligent Tutoring System and a Simulation Problem Solving Game |
title_fullStr |
Comparing Learners’ Affect While Using an Intelligent Tutoring System and a Simulation Problem Solving Game |
title_full_unstemmed |
Comparing Learners’ Affect While Using an Intelligent Tutoring System and a Simulation Problem Solving Game |
title_sort |
comparing learners’ affect while using an intelligent tutoring system and a simulation problem solving game |
publisher |
Archīum Ateneo |
publishDate |
2008 |
url |
https://archium.ateneo.edu/discs-faculty-pubs/96 https://link.springer.com/chapter/10.1007/978-3-540-69132-7_9 |
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1681506669021888512 |