Comparing Learners’ Affect While Using an Intelligent Tutoring System and a Simulation Problem Solving Game

We compare the affect associated with an intelligent tutoring environment, Aplusix, and a simulations problem solving game, The Incredible Machine, to determine whether students experience significantly better affect in an educational game than in an ITS. We find that affect was, on the whole, bette...

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Main Authors: Rodrigo, Ma. Mercedes T, Baker, Ryan S, D'Mello, Sidney K, Gonzales, Maria Celeste T, Lagud, Maria C V, Lim, Sheryl Ann L, Macapanpan, Alexis F, Pascua, Sheila A M S, Santillano, Jerry Q, Sugay, Jessica, Tep, Sinath, Viehland, Norma J B
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Published: Archīum Ateneo 2008
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Online Access:https://archium.ateneo.edu/discs-faculty-pubs/96
https://link.springer.com/chapter/10.1007/978-3-540-69132-7_9
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Institution: Ateneo De Manila University
id ph-ateneo-arc.discs-faculty-pubs-1095
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spelling ph-ateneo-arc.discs-faculty-pubs-10952020-06-23T08:32:04Z Comparing Learners’ Affect While Using an Intelligent Tutoring System and a Simulation Problem Solving Game Rodrigo, Ma. Mercedes T Baker, Ryan S D'Mello, Sidney K Gonzales, Maria Celeste T Lagud, Maria C V Lim, Sheryl Ann L Macapanpan, Alexis F Pascua, Sheila A M S Santillano, Jerry Q Sugay, Jessica Tep, Sinath Viehland, Norma J B We compare the affect associated with an intelligent tutoring environment, Aplusix, and a simulations problem solving game, The Incredible Machine, to determine whether students experience significantly better affect in an educational game than in an ITS. We find that affect was, on the whole, better in Aplusix than it was in The Incredible Machine. Students experienced significantly less boredom and frustration and more flow while using Aplusix. This implies that, while aspects unique to games (e.g. fantasy and competition) may make games more fun, the interactivity and challenge common to both games and ITSs may play a larger role in making both types of systems affectively positive learning environments 2008-01-01T08:00:00Z text https://archium.ateneo.edu/discs-faculty-pubs/96 https://link.springer.com/chapter/10.1007/978-3-540-69132-7_9 Department of Information Systems & Computer Science Faculty Publications Archīum Ateneo Affective State Intelligent Tutoring System Educational Game Negative Affective State Simulation Problem Computer Sciences
institution Ateneo De Manila University
building Ateneo De Manila University Library
country Philippines
collection archium.Ateneo Institutional Repository
topic Affective State
Intelligent Tutoring System
Educational Game
Negative Affective State
Simulation Problem
Computer Sciences
spellingShingle Affective State
Intelligent Tutoring System
Educational Game
Negative Affective State
Simulation Problem
Computer Sciences
Rodrigo, Ma. Mercedes T
Baker, Ryan S
D'Mello, Sidney K
Gonzales, Maria Celeste T
Lagud, Maria C V
Lim, Sheryl Ann L
Macapanpan, Alexis F
Pascua, Sheila A M S
Santillano, Jerry Q
Sugay, Jessica
Tep, Sinath
Viehland, Norma J B
Comparing Learners’ Affect While Using an Intelligent Tutoring System and a Simulation Problem Solving Game
description We compare the affect associated with an intelligent tutoring environment, Aplusix, and a simulations problem solving game, The Incredible Machine, to determine whether students experience significantly better affect in an educational game than in an ITS. We find that affect was, on the whole, better in Aplusix than it was in The Incredible Machine. Students experienced significantly less boredom and frustration and more flow while using Aplusix. This implies that, while aspects unique to games (e.g. fantasy and competition) may make games more fun, the interactivity and challenge common to both games and ITSs may play a larger role in making both types of systems affectively positive learning environments
format text
author Rodrigo, Ma. Mercedes T
Baker, Ryan S
D'Mello, Sidney K
Gonzales, Maria Celeste T
Lagud, Maria C V
Lim, Sheryl Ann L
Macapanpan, Alexis F
Pascua, Sheila A M S
Santillano, Jerry Q
Sugay, Jessica
Tep, Sinath
Viehland, Norma J B
author_facet Rodrigo, Ma. Mercedes T
Baker, Ryan S
D'Mello, Sidney K
Gonzales, Maria Celeste T
Lagud, Maria C V
Lim, Sheryl Ann L
Macapanpan, Alexis F
Pascua, Sheila A M S
Santillano, Jerry Q
Sugay, Jessica
Tep, Sinath
Viehland, Norma J B
author_sort Rodrigo, Ma. Mercedes T
title Comparing Learners’ Affect While Using an Intelligent Tutoring System and a Simulation Problem Solving Game
title_short Comparing Learners’ Affect While Using an Intelligent Tutoring System and a Simulation Problem Solving Game
title_full Comparing Learners’ Affect While Using an Intelligent Tutoring System and a Simulation Problem Solving Game
title_fullStr Comparing Learners’ Affect While Using an Intelligent Tutoring System and a Simulation Problem Solving Game
title_full_unstemmed Comparing Learners’ Affect While Using an Intelligent Tutoring System and a Simulation Problem Solving Game
title_sort comparing learners’ affect while using an intelligent tutoring system and a simulation problem solving game
publisher Archīum Ateneo
publishDate 2008
url https://archium.ateneo.edu/discs-faculty-pubs/96
https://link.springer.com/chapter/10.1007/978-3-540-69132-7_9
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