Comparing Learners’ Affect While Using an Intelligent Tutoring System and a Simulation Problem Solving Game
We compare the affect associated with an intelligent tutoring environment, Aplusix, and a simulations problem solving game, The Incredible Machine, to determine whether students experience significantly better affect in an educational game than in an ITS. We find that affect was, on the whole, bette...
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Main Authors: | , , , , , , , , , , , |
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Format: | text |
Published: |
Archīum Ateneo
2008
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Subjects: | |
Online Access: | https://archium.ateneo.edu/discs-faculty-pubs/96 https://link.springer.com/chapter/10.1007/978-3-540-69132-7_9 |
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Institution: | Ateneo De Manila University |
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