Designing flipped learning activities for beginner programming course

This study focuses on designing flipped classroom learning activities across pre-class problem-based exercises; with in-class active discussions and practical problem-solving sessions; and follow up with postclass problem-based labs and assessments. We evaluate the effectiveness of our learning acti...

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Bibliographic Details
Main Authors: GAN, Benjamin, OUH, Eng Lieh
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2022
Subjects:
Online Access:https://ink.library.smu.edu.sg/sis_research/7190
https://ink.library.smu.edu.sg/context/sis_research/article/8193/viewcontent/Designing_Flipped_Learning_Activities_for_Beginner_Programming_Course.pdf
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Institution: Singapore Management University
Language: English
Description
Summary:This study focuses on designing flipped classroom learning activities across pre-class problem-based exercises; with in-class active discussions and practical problem-solving sessions; and follow up with postclass problem-based labs and assessments. We evaluate the effectiveness of our learning activities based on student surveys, course feedback, grades, and teacher feedback for a beginner programming course with non-IS students. We describe detail programming learning activities with comparisons to existing practices based on related work. Our findings are that majority of students (86%) agreed with flipped classroom, but teachers should be aware of the 14% who disagreed and cater for them. Teachers should avoid overwhelming students with extra exercises (making it optional) but may challenge students who want them and have confidence. With data provided, we hope teachers can make a better-informed decision when choosing flipped classroom, problem-based learning activities for beginner programming course.