VR Computing Lab: An immersive classroom for computing learning
In recent years, virtual reality (VR) is gaining popularity amongst educators and learners. If a picture is worth a thousand words, a VR session is worth a trillion words. VR technology completely immerses users with an experience that transports them into a simulated world. Universities across the...
Saved in:
Main Authors: | PANG, Shawn, SHIM, Kyong Jin, LAU, Yi Meng, GOTTIPATI, Swapna |
---|---|
Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2022
|
Subjects: | |
Online Access: | https://ink.library.smu.edu.sg/sis_research/7586 https://ink.library.smu.edu.sg/context/sis_research/article/8589/viewcontent/TALE2022_VRComputingLab_2022204917.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Singapore Management University |
Language: | English |
Similar Items
-
Towards balancing VR immersion and bystander awareness
by: KUDO, Yoshiki, et al.
Published: (2021) -
ImmerTai : immersive motion learning in VR environments
by: Chen, Xiaoming, et al.
Published: (2020) -
JollyGesture: Exploring dual-purpose gestures in VR presentations
by: PARK, Gun Woo Warren, et al.
Published: (2024) -
The Role of Spatial Immersion for Tasks Based on the Use of Egocentric Frames of Reference
by: Kozhevnikov, M., et al.
Published: (2016) -
Learning Relative Motion Concepts in Immersive and Non-immersive Virtual Environments
by: Kozhevnikov, M., et al.
Published: (2014)