Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model
When designed well, serious games can support effective learning. This study used the communication mediation model to examine the process and outcomes of playing serious games, in this case, the science-themed game, Kerbal Space Program. During a 4-h research session, 241 undergraduate students pla...
محفوظ في:
المؤلفون الرئيسيون: | Rosenthal, Sonny, Ratan, Rabindra A. |
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مؤلفون آخرون: | Wee Kim Wee School of Communication and Information |
التنسيق: | مقال |
اللغة: | English |
منشور في: |
2022
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الموضوعات: | |
الوصول للمادة أونلاين: | https://hdl.handle.net/10356/161947 |
الوسوم: |
إضافة وسم
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المؤسسة: | Nanyang Technological University |
اللغة: | English |
مواد مشابهة
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Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model
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