AI based serious game design - Kleptomancy
In this paper, we explored the use of Artificial Intelligence to create an adversary that demonstrates reasonable intelligence through the extensive use of Machine Learning techniques, Deep Reinforcement Learning and Imitation Learning techniques. In particular, we used Proximal Policy Optimizati...
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Main Author: | Wee, Chang Han |
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Other Authors: | Smitha Kavallur Pisharath Gopi |
Format: | Final Year Project |
Language: | English |
Published: |
Nanyang Technological University
2024
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/175216 |
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