Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model
When designed well, serious games can support effective learning. This study used the communication mediation model to examine the process and outcomes of playing serious games, in this case, the science-themed game, Kerbal Space Program. During a 4-h research session, 241 undergraduate students pla...
محفوظ في:
المؤلفون الرئيسيون: | ROSENTHAL, Sonny, RATAN, Rabindra A. |
---|---|
التنسيق: | text |
اللغة: | English |
منشور في: |
Institutional Knowledge at Singapore Management University
2022
|
الموضوعات: | |
الوصول للمادة أونلاين: | https://ink.library.smu.edu.sg/cis_research/190 https://ink.library.smu.edu.sg/context/cis_research/article/1189/viewcontent/1_s2.0_S0360131522000513_main.pdf |
الوسوم: |
إضافة وسم
لا توجد وسوم, كن أول من يضع وسما على هذه التسجيلة!
|
مواد مشابهة
-
Balancing learning and enjoyment in serious games: Kerbal Space Program and the communication mediation model
بواسطة: Rosenthal, Sonny, وآخرون
منشور في: (2022) -
Paper title: Serious games in nursing education: An integrative review
بواسطة: Tan A.J.Q., وآخرون
منشور في: (2018) -
Serious games continuum: Between games for purpose and experiential environments for purpose
بواسطة: Marsh, T.
منشور في: (2016) -
Serious games in nursing education: A Systematic Review
بواسطة: DHIVYA PRABHA THANGAVELU
منشور في: (2021) -
AI based serious game design - Kleptomancy
بواسطة: Wee, Chang Han
منشور في: (2024)