Targeted gamification to encourage and measure intrinsically motivated game-based learning

In this research, we look at the process that was developed to conduct two national infocomm competitions in Singapore where more than a thousand students from over fifty schools participated. Students completed online, game-based challenges to qualify for and then attend live events where they were...

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Bibliographic Details
Main Author: BOESCH, Chris
Format: text
Language:English
Published: Institutional Knowledge at Singapore Management University 2016
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Online Access:https://ink.library.smu.edu.sg/sis_research/4147
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Institution: Singapore Management University
Language: English

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