Targeted gamification to encourage and measure intrinsically motivated game-based learning
In this research, we look at the process that was developed to conduct two national infocomm competitions in Singapore where more than a thousand students from over fifty schools participated. Students completed online, game-based challenges to qualify for and then attend live events where they were...
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Main Author: | BOESCH, Chris |
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Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2016
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Online Access: | https://ink.library.smu.edu.sg/sis_research/4147 |
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Institution: | Singapore Management University |
Language: | English |
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