WHY ARE PEOPLE WILLING TO REPURCHASE VIRTUAL GOODS IN ONLINE MOBILE GAMES? UNDERSTANDING GAMERS PERCEPTIONS AND BEHAVIORAL INTENTION

The expansion of the free-to-play online mobile games applications market has made virtual goods (VG) a crucial revenue-generating element in games. As a result, the repurchase of goods must be investigated further as one of the methods for increasing revenue. This study aims to explain the value...

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Bibliographic Details
Main Author: Zhafir Afif, Muhammad
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/66668
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Institution: Institut Teknologi Bandung
Language: Indonesia

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