IMPACT OF GAMIFICATION IMPLEMENTATION IN THE E-MARKETPLACE INDUSTRY ON INDONESIAN GEN Z

The research study purpose is to explore how gamification implementation in the e-marketplace industry has an effect on the gen z in Indonesia as the customer, towards the customer loyalty, purchase intention, and the engagement of the customer in the platform caused by the gamification. The researc...

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Bibliographic Details
Main Author: Ulhaq Ahmad, Zia
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/70070
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Institution: Institut Teknologi Bandung
Language: Indonesia

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