Serious gaming and gamification interventions for health professional education
This is a protocol for a Cochrane Review (Intervention). The objectives are as follows: To evaluate the effectiveness of Serious Gaming and Gamification interventions for delivering pre‐ and post‐registration health professional education compared with traditional learning, other types of eLearning,...
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Main Authors: | Gentry, Sarah, L'Estrade Ehrstrom, Beatrice, Gauthier, Andrea, Alvarez, Julian, Wortley, David, van Rijswijk, Jurriaan, Car, Josip, Lilienthal, Anneliese, Tudor Car, Lorainne, Zary, Nabil, Nikolaou, Charoula K. |
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Other Authors: | Lee Kong Chian School of Medicine (LKCMedicine) |
Format: | Article |
Language: | English |
Published: |
2018
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/89569 http://hdl.handle.net/10220/47083 |
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Institution: | Nanyang Technological University |
Language: | English |
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