Enhancing user performance and engagement through gamification: Case study of aqua republica
© 2016 IEEE. Implementing game-elements could be beneficial for both participant motivation and performance or outcome. Thus, several researches have argued that the value of gamification could come at a cost to experience or reliability of the task. However, there are only a few studies focusing on...
Saved in:
Main Authors: | Sureephong P., Puritat K., Chernbumroong S. |
---|---|
Format: | Conference Proceeding |
Published: |
2017
|
Online Access: | https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85019997361&origin=inward http://cmuir.cmu.ac.th/jspui/handle/6653943832/40474 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Chiang Mai University |
Similar Items
-
Enhancing user performance and engagement through gamification: Case study of aqua republica
by: Pradorn Sureephong, et al.
Published: (2018) -
Enhancing user performance and engagement through gamification: Case study of aqua republica
by: Pradorn Sureephong, et al.
Published: (2018) -
Enhanced knowledge and engagement of students through the gamification concept of game elements
by: Kitti Puritat
Published: (2020) -
The gamification element selection method
by: Suepphong Chernbumroong, et al.
Published: (2019) -
Gamification: A new paradigm for online user engagement
by: Kankanhalli, A., et al.
Published: (2014)