Consumption of online services : consumption of information good & team performance in online gaming
Developments in Information Technology has resulted in novel ways to consume products and services over the internet. In this thesis, we looked specifically at the purchase and consumption of information good bundles, and the profession online-gaming scene. Technology has enabled the purchase and c...
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Main Author: | Xiao, Yuhong |
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Other Authors: | Goh Kim Huat |
Format: | Theses and Dissertations |
Language: | English |
Published: |
2017
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Subjects: | |
Online Access: | http://hdl.handle.net/10356/72629 |
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Institution: | Nanyang Technological University |
Language: | English |
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