A comparative analysis of a game-based mobile learning model in low-socioeconomic communities of India
This study explores the effectiveness of a game-based mobile learning model for children living in underdeveloped regions with significant contextual variations. Data for this study came from a total of 210 children between the ages of 6-14 years old from six marginalized communities in India. The f...
Saved in:
Main Authors: | KIM, Paul, BUCKNER, Elizabeth, KIM, Hyunkyung, MAKANY, Tamas, TALEJA, Neha, PARIKH, Vallabhi |
---|---|
Format: | text |
Language: | English |
Published: |
Institutional Knowledge at Singapore Management University
2012
|
Subjects: | |
Online Access: | https://ink.library.smu.edu.sg/lkcsb_research/6647 https://ink.library.smu.edu.sg/context/lkcsb_research/article/7646/viewcontent/Game_basedMobileLearning_India_2012_av.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Singapore Management University |
Language: | English |
Similar Items
-
Socioeconomic strata, mobile technology, and education: A comparative analysis
by: KIM, Paul, et al.
Published: (2011) -
Principal leadership on student achievement in India
by: Thomas, Bijumon, et al.
Published: (2019) -
Using a mobile gaming app to enhance accounting education
by: SEOW, Poh Sun, et al.
Published: (2016) -
Pathways of educational co-production: The relationship between parental involvement and children’s school participation in India
by: Alinsunurin, Jason P.
Published: (2019) -
School Mapping
by: ESCUP
Published: (2016)