Why i love this online game: The MMORPG stickiness factor
ICIS 2008 Proceedings - Twenty Ninth International Conference on Information Systems
Saved in:
Main Authors: | Chang, K.T.-T., Koh, A.T.-T., Low, B.Y.-Y., Onghanseng, D.J.S., Tanoto, K., Thuong Thuong, T.S. |
---|---|
Other Authors: | INFORMATION SYSTEMS |
Format: | Conference or Workshop Item |
Published: |
2013
|
Subjects: | |
Online Access: | http://scholarbank.nus.edu.sg/handle/10635/42692 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | National University of Singapore |
Similar Items
-
Students' participation intention in an online discussion forum: Why is computer-mediated interaction attractive?
by: Yang, X., et al.
Published: (2013) -
The Determinants of Monetary Value of Virtual Goods: An Empirical Study for a Cross-section of MMORPGs
by: QIU-HONG WANG,, et al.
Published: (2013) -
Investigation of IS professionals' intention to practise secure development of applications
by: Woon, I.M.Y., et al.
Published: (2013) -
The Effectiveness of WWF-Philippines’ Manual
on Waste Management in Promoting Positive Environmental Behaviors Among Filipino 5th and 6th Graders
by: Lagasca-Hiloma, Concordia Marie Andres, et al.
Published: (2021) -
I would not plant apple trees if the world will be wiped: Analyzing hundreds of millions of behavioral records of players during an MMORPG beta test
by: Qatar Computing Research Institute,, et al.
Published: (2017)