ANALYZING FACTORS INFLUENCING IN-GAME PURCHASE INTENTION OF VIRTUAL ITEMS: CASE STUDY OF PLAYERUNKNOWNâS BATTLEGROUND MOBILE (PUBG-M)
Gaming industry grow rapidly due to consumers changing behavior into online gaming and downloadable content. In gaming industry, the highest-earning game in the world is PlayerUnknown’s Battleground Mobile (PUBG-M), a battle royale game genre. PUBG-M players spending mostly come from China and Unite...
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Main Author: | Briliana, Regita |
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/57254 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
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