Card-Collection Mechanics in Educational Location-Based AR Games: Transforming Learning Goals to Virtual Rewards
Location-based AR (LBAR) games offer a potentially viable learning platform for history-related content, but the experience is impaired by player fatigue due to compulsory movement between real-world locations, causing engagement to drop as the length of the game increases. This paper proposes incor...
Saved in:
Main Authors: | Vidal, Eric Cesar E, Jr, Lim, Jaclyn Ting Ting M, Casano, Jonathan D L, Rodrigo, Ma. Mercedes T |
---|---|
Format: | text |
Published: |
Archīum Ateneo
2019
|
Subjects: | |
Online Access: | https://archium.ateneo.edu/discs-faculty-pubs/162 https://link.springer.com/chapter/10.1007/978-3-030-23528-4_10 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Ateneo De Manila University |
Similar Items
-
MAGIS: mobile augmented-reality games for instructional support
by: Rodrigo, Ma. Mercedes T.
Published: (2018) -
Igpaw: Loyola — Design of a Campus-Wide Augmented Reality Game Using MAGIS
by: Vidal, Eric Cesar E, Jr, et al.
Published: (2018) -
Handheld AR games A triarchic conceptual design framework
by: Chang, Y.-N., et al.
Published: (2014) -
Exploring social, cultural and pedagogical issues in AR-gaming through the live LEGO house
by: Portalés, C., et al.
Published: (2014) -
Usability Study of an Augmented Reality Game for Philippine History
by: Rodrigo, Ma. Mercedes T., et al.
Published: (2016)